Press Release June, 30th 2021

C.A.P.E.S. is the first blockchain based NFT cards game with a charitable mission.

C.A.P.E.S. seeks to incentivize the youth, young adults as well as their parents to play, learn, and act charitably. In so doing, C.A.P.E.S. kickstarts a global movement of altruism and tackle global challenges by supporting the United Nation’s Sustainable Development Goals (SDGs).
While the game is not yet ready, C.A.P.E.S. has launched the genesis sale of its NFTs.
By taking part in this sale, buyers will get a unique opportunity to hold stunning collectibles in the form of C.A.P.E.S. cards. These cards are an immutable asset that features decentralized finance (DeFi) capa-bilities. To this end, they offer their holders precious values, including art, sustainability, and longevity. With the funds obtained from the genesis sale, C.A.P.E.S. seeks to work on the launch of its game.
The genesis NFT sale is already live on, a leading NFT marketplace. There are 1,700 items up for grabs starting from 0.02 ETH. The NFTs are designed by renowned artists across the globe, in-cluding Peejay Catacutan and Sudhanshu Pandey, among others.

Gamifying Philanthropy

The game will feature a comic-book-like environment, in which players are able to direct and engage with superheroes that are value-driven.
The game rules ensure players cooperate, compete, collect, and connect with other community members to achieve the game’s objective. As a result, the game needs players to leverage social and financial skills before they can get rewards and ultimately drive charity.
By gamifying philanthropy, C.A.P.E.S. offers a learning environment where charitability is incentivized. This helps foster deep social-emotional skills and financial literacy simultaneously. On top of this, the game helps players by keeping them creative, minimizing depression, improving self-esteem, offering long-term financial health, and encouraging more kindness.

About C.A.P.E.S

C.A.P.E.S. is the first-ever blockchain-based NFT cards game that seeks to create a charitable movement. It is the most recent addition to the GIVE Nation Ecosystem, which aims to achieve 17 interdependent goals to improve life on earth. C.A.P.E.S. specifically seeks to support the education of all children across the globe.

Contact us: 
Arnaud: @arnaudsaintpaul
Gaël: @gaelLeveq